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Hack the planet. Or don't.

My first senior year project, originally designed for Unreal before shifting engines to Unity. Take up the role as a hacker in a post-apocalyptic world, ruled by the A.I. system M.A.S.T.E.R. Collect new technology to fill your deck, and make the ultimate choice to bring fellow hackers into your fold or reject them as you gather a force to combat the rogue system.

Ultimately, the project was cancelled, but my work done in the design space focusing on monetizing and retention in an "ideal" world of the game is available for download here.

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