The Town of Dr. Stefano
3D Narrative and Resource Management
My second Junior year that I worked on through my first semester of Senior year. I wanted to focus on creating many of the systems from the ground-up and try to not rely on Unity plugins. In addition, this was my first real attempt at a narrative-focused game.
VALO: Frozen Light
2D Puzzle Platformer
This was my Sophomore Year game team project, built in a custom engine, where I primarily worked as the producer. In addition, I helped build parts of the level editor, worked on gameplay coding, and on level design. The game was showcased at DigiPen's PAX 2018 Booth.
Hearthstone A.I. Deckbuilder
A.I. Algorithms and 3rd Party Libraries
This was the final project for my A.I. class in Junior Year, and I wanted to make something out of love of card games. I worked on the U.I. design, deck code generation, and algorithm testing. In addition, I wrote the design portion and edited the projects' associated academic paper.
Hackers for Hire
3D Unfinished Auto-Battler Card Game
My senior year team project that was ultimately cancelled going into the second semester. The focus of this project was more complex A.I. and mixing that with a deck-builder card game. While the game wasn't finished, I used it as the basis for my coursework in my Monetization and Retention course, wherein I analyzed how it could be
monetized and keep players playing.