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A get-rich quick scheme of redemption

A solo project done for my GAT 251 class as part of an exploration into level design. This was the first 3D focused project at DigiPen, and the first I did real 3D modeling for. After doing multiple arcade and puzzle focused projects, I wanted to make a project that focused on the environment and some combat elements.

Take up the role of a lone ninja who must sneak into the rival clan's temple, and make it to the top with as much gold you can carry.

Made in Unity.

Download it here!

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